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Mighty Saguaro in Talos, at the Mighty Mart sign. 

As you know, we ran a collection in memory of Owen "Mighty Saguaro" some ten months ago. The plan was to collect €200/£160 to send a wreath to his funeral. Should anything be left, we would get a mighty drawing of Mighty's favourite toons in the "Draw The World Together" program, a program where professional artists draw characters and where all the raised funds goes to charity.

Sadly, this didn't go according to plan. The collection was set up with too little time to spare to get a wreath to his funeral and the artists were too busy at Memorabilia with a gazillion other commissions that came before us.

So we decided for the backup plan: the funds, £160, was donated to Lifeblood - the thrombosis charity for research.

I would like to thank all the contributors for your generosity. It's sad that we didn't get the drawings, but I feel that this charity will honour his memory by helping others suffering from similar conditions, and maybe even save lives.

And that's the important thing, isn't it?

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Taskforce, Strikeforce and Trial Changes
The News - COX News
Written by Mighty   
Friday, 22 February 2008

The City Of Heroes and Villains development team have published an additional patch note to the February 12th live update of City Of Heroes and City Of Villains Issue 11, in reference to adjustments made to Taskforces, Strikeforces and Trials:

"Tasks

Spawns in Task Forces, Strike Forces and Trials will now spawn enemies for at least the minimum size required to start the Task Force, Strike Force or Trial.

For example, if a Task Force requires 4 players to start and a team of 8 start the Taskforce, the spawns will spawn for a team size of 8. If 4 players drop out of this Task Force leaving only 4 players left in the team, the spawns will adjust to a team size of 4. If 2 more players leave the Task Force leaving only 2 players, the spawns will remain at a team size of 4, since that is the minimum size required to start the Task Force."

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How To Use And Understand Combat Attributes
Frequently Asked Questions - Howto's
Written by Mighty   
Friday, 22 February 2008

Visible Combat Attributes and "Real Numbers" were published to Issue 11 of City Of Heroes and City Of Villains on February 12th 2008, allowing players to view statistics and values that affect their characters in combat.

Confused by what it all means or even where to find them? The read on for a full guide on accessing the Combat Attributes and Attribute Monitor and what it all means.

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New Version Of Issue 11 Now Live!
The News - COX News
Written by Mighty   
Tuesday, 12 February 2008

NcSoft have published the latest version of Issue 11 to the live servers today. Among the many features in this latest,  large patch, are an all new XP curve boosting the XP and levelling curve across all levels, the exciting Combat Attributes live numbers system, a mutlitude of invention fixes and some power changes, not least of all a new & improved version of Moment Of Glory!

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